INDOOR TRAIN JOURNEY
This game is played by 2 to 6 persons, and one places signs on the number where one is brought by the two dice which one throws. It is set up from 1 to 63.
Whoever reaches 63 wins everything, but will face many encounters and opposition before that. First one should agree upon the fine to be paid at every encounter, until the journey is accomplished.
When the dice are properly shaken, in a cup or in the hand, you throw them on the table; the number of eyes indicates where the player must place his object or sign; you can never remain standing on a station.
If you have thrown a number of eyes that point to a station, add the number of eyes thrown continuously until you do not land on a station anymore. If someone ends near 63, and throws a few eyes extra, they have to step backwards by the additional number of eyes.
When one of the players throws 9 at the beginning of the game, which can be 6 and 3 or 5 and 4, they would immediately land on 63, because the stations are on every 9th square, so whoever throws 6 and 3, must go to 26, which is the sign of delay; and, whoever throws 5 and 4 goes to 53, which is the sign of a standstill.
Whoever throws 6 pays the determined price and goes up to 12. — Whoever lands on 19, pays the determined price and skips two turns.
Whoever throws 6 and 3 goes to 26, the sign of delay. — Whoever lands on 31 pays fine and must stay there until someone else lands on it, who then takes their place.
Whoever lands on 42 pays the determined price and returns to 30.
Whoever lands on 52 pays fine and remains there until he is relieved by someone else.
Whoever throws 5 and 4 immediately goes to 53, the sign of standstill.
Whoever lands on 58 pay fine and has to restart.
Whoever is attacked by another player on his place pays a fine and then returns to his place.
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