PHILIPS GAME OF SPREADING LIGHT RULES:
Whoever spreads light... spreads conviviality!
PHILIPS LAMPS
17 A light is lit and can take an additional turn
24 Sees ghosts in a well-lit house and returns to 18
32 Lands on 37
44 Is shy of the light and skips 2 turns
(Rooms of the house, from basement left to right to upper floor):
Basement
Gr Fl: Hall, living room, dining room, kitchen
1st Fl: Play room, girl’s room, bathroom, toilet, bedroom
2nd Fl: Guest room, attic
Loading...