Rule of the game:
Each participant makes a roll of the dice and writes a sign on the note which N: is the dice's eyes pointing. On the second and all subsequent rolls, the player moves forward by as many digits as the roll indicates.
At the start of the game, each participant puts 10 chips in the pot. The youngest, who is also the cashier, starts the game. The first one to get to No 45 wins. The throw must be tied for the main goal; if not, the player must move backwards as many No as the throw has gone over 45.
No 1: Robinson leaves his childhood home - Each participant must pay 1 token as travel money.
No 2: The ship on which R. Is sails towards unknown destinies.
No 3: Harsh storm. R. is very seasick. - Get 1 mark from the cashier.
No 4: The ship is wrecked. - You can start again from the beginning - on the next roll.
No 5: The waves throw R onto the shore of the island.
No 6: R. has been saved.
No 7: For the night, R. climbs a big tree and sleeps there. - Here you can stay for more than one cast.
No 8: R. has been to the shipwreck and found rifles, gunpowder, toolboxes, etc., all this he takes to his island on the ferry.- Pay 3 marks to the cashier - for lost property.
No 9: R. equips his cave.
No 10: R. has shot a goat and the lamb follows him home.- Pay 2 marks to your neighbour on your right.
No 11: R. has caught a turtle.- Gets 1 mark from the cashier.
No 12: R. is lying ill with a severe fever and is dying.- You get one roll.
No 13: R., recovered again but still weak from the effects of his illness, sits on his stake wall and contemplates his fate.
No 14: While walking, R. encounters delicious grapes and melons.- Gets 2 marks from the cashier.
No 15: R. sows barley, which he has sown among the supplies he has rescued from the shipwreck.- Pay 2 marks to the cashier.
No 16: R. makes a basket for himself.
No 17: R. is talking to a parrot that he has caught.- All participants must say with the parrot: "Poor Robinson!"
No 18: R. reaps his grain with a sword. Better to go without bread than without advice! - Gets 4 marks from the cashier.
No 19: R. has molded clay pots for himself and is now burning them.
No 20: R. bakes bread.- You get to make a roll more, but be careful not to make 5 stitches!
No 21: R. enroll himself in new clothes from animal hides.
No 22: R. builds himself a pirogue (boat) out of a huge piece of wood.
No 23: R. sails his pirogue around his island.- May move on to No: 27.
No 24: Meal. R. and all his friends.
No 25: While wandering on the island, R. sees the footprint of a human foot in the idea.- Out of horror, you return. No:14 - where you can refresh yourself with 2 glasses of wine
No 26: R. meets a huge mound of human bones and skulls on the coast.- Pay 3 marks to the cashier!
No 27: The wild werewolves have arrived on the island. R. keeps an eye on them with his telescope.
No 28: R. saves Friday and kills the two wild men chasing him.
No 29: Friday pledges his loyalty to R. - You receive 2 marks from your right-hand neighbor, who now becomes your Friday until the end of the game (i.e. when you pay something to the cashier, Friday must always pay 1 mark to the cashier;- when you receive something from the cashier, your Friday always receives 1 mark.)
No 30: R. teaches Friday.
No 31: The first pirogue proves unsuitable R. and P. have made a new one.
No 32: The cannibals are back on the island. R. and P. harass them to free their captives.- They get 1 mark from each participant.
No 33: P. finds his old father in one of the man-eaters' pirogues.-Gets 3 marks from the cashier.
No 34: The rescued prisoners - a Spaniard and Friday's father - are offered food and drink.
No 35: The Spaniard and P's father set sail to fetch here if at all possible, the other Spaniards held captive by cannibals.
No 36: R. sees a ship at anchor and a sailing vessel steering its course toward the island.- If one of the participants is No:41, you must change places: you take No 41, and 41 may move back to No 36.
No 37: The people of the ship have risen to the cape and captured the captain, the lieutenant, and one of the passengers. R. and P. release them while the mutineers sleep in the forest.
No 38: The captain and his companions have killed two of the sailors; the others surrender.
No 39: A lieutenant shoots a rebel leader after the ship has been recaptured.
No 40: A grateful captain donates his ship to R.- Gets 4 marks from the cashier.
No 41: The rebels are being tried by R, who has been given new clothes by the captain and is now called "the governor."
No 42: The instigator of the rebellion has been hanged from the nose of a raw tree.- If you roll 6 eyes here and you must return to the same number, you are dead and out of the game.
No 43: Departure from the island. The moment of release has struck!
No 44: Back to R's hometown after a happy journey home.
No 45: R. returns home after being away for 28 years. At the door, he meets his old father. On both sides, inexplicable joy and elation.- You'll win the whole till. If you have Friday, he gets a third of the cash. Otherwise, you share your winnings with the participant closest to you.
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