RULES
First player comes in at No. 2 and asks for a walking map. Second player to No. 3, and wait on the Kattenberg until all players have passed.
Who on No. 4 comes goes back to the Ruin to retrieve the forgotten basket of provisions.
No. 5 Skips a turn because he passes over the Copper Tube.
No. 10 Pass a turn to fill the Frenchman's canteen.
No. 13 Skips 3 turns to climb ’t Hooge Duintje and view the “Centipede”.
No. 14 Sees a lizard and may throw again to follow it.
No. 15 Has gone off the beaten track and is going back to 't Hooge Duintje as a punishment.
No. 21 Rest one turn on a bench, then may throw twice to overtake the others.
No. 26 Feels like looking for blackberries and stays behind for four turns.
No. 27 Climb Julianaduin, it takes two turns.
No. 28 Walk through the beautiful Parnassia Park and visit the Museum. it takes two turns.
No 30 Takes a bath and passes his turn four times.
No. 35 Enjoy the view and take a turn.
No. 37 Get wet feet at 't Eendenmeertje, get dry stockings and shoes and start again at 1.
No. 41 May throw again, to follow a lizard too.
No. 48 Rest in the shade until someone else comes on 48.
No. 53 Climbs into the Monkey Tree and goes back at 44 because he tears his clothes.
No. 55 Loses two turns on the Heron Colony.
No. 58 Anyone who is 58 will find a delicious glass of lemonade in “Duinvermaak”. Refreshes for two turns and sees the winner as soon as possible on sixty.
If all players in the starting No. 4 have passed and the provisions basket has not been reached, the last player goes back at No. 1.