Retro Dutch Board Game

Retro Dutch Board Game

RULES First player comes in at No. 2 and asks for a walking map. Second player to No. 3, and wait on the Kattenberg until all players have passed. One plays with one dice. The V. & D.” game can be played by 2 to 10 participants. Everyone takes ten chips (oil nuts or gingerbread cookies of your choice) and places 6 of them on No. 50. This No. is the pot. Each player throws once. Another player throws the same as his predecessor, then the right of the first player forfeits. This is repeated for every roll. 1. The steamer arrives from Spain. 2. Zwarte Piet goes to 8. 3. Has the right to go to the cash register and take out a cash. 4. Advances to 8, sale, and gets two chips back. 5. The doorman goes to 13 and receives a chip from the pot. 6. The hot air balloon floats to 9. 7. Gets a chip from the doorman. 10. Comes from Saint Nicholas at no. 33, snowman, and pays three chips to the pot. 11. Continues to 35. 12. Goes to 16 and stays there until someone else redeems him, then he gets a chip from the pot and starts again. 13. Gives a chip to the pot. 14. Anyone who arrives at the cash register can immediately start the tour on 17. 17-29. Begins the tour to all the businesses of the firm V. & D. Each roll he makes only counts for one. So if he throws the number six, he will only land on the next number and so on to 29. For every 3rd place he gets a chip from number 50 as a travel token. 30. The tea towel is entitled to the chips of all previous prize winners, except those of the traveler. 31. The wash set goes to 49, the violin, and passes his turn twice, 32. Gets a chip and goes back to No. 1. 34. The building block thrower throws the previous player back to No. 7 and himself goes to 40, the football, and pays 2 chips in advance and pays 2 chips to the pot. 36. Comes in the letterbox and starts from the beginning and pays 2 chips to the pot. 37. Come under the umbrella and get two chips from the pot and start again. 38. Stays cozy with the crockery until released, then goes to 39A to sleep in. 39. The fabric compartment gets two chips from the pot. 41. The serial week entitles you to all chips that have already been taken out of the pot. 50. Whoever reaches this first gets whatever is left on 50. Whoever throws higher counts back as many eyes as he has thrown above 50.
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SuperColoring
Source: Wikicommons

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