Rules of the game :
Stick the game on strong cardboard and cut out the two horsemen, the deer and the four dogs. Drill a hole in the small white circumference provided on the figures and animals.
Each player chooses a character or animal, then places a chair against a table so that the backrest exceeds this table by about 20 cm. To this file, the player attaches a strong and very smooth thread of about 1.50 m which he passes through the small hole made on the character or animal chosen. Players in line must, on command, attempt to move the character or animal forward either by making small jerks or any other movement intended to move it forward. The winner is the one who arrives first at the goal fixed on the table. This game is full of the unexpected, because the character jumps, stumbles, pirouettes, retreats instead of advancing; but with patience and a little observation, you manage to direct it as you please. If the animals are glued to a piece of cardboard that is a little too light, it is a good idea to place a drop of sealing wax on each leg.