Rule of the game :
This game should be played by three partners. Each of them will choose the track on which they want to move and place their pawn (a token or a button) at the bottom of the game, at the place marked with an arrow.
Instead of dice, the players will take two coins, the tails side of which will equal 1 and the face side 2. Whoever the spell has designated to start the game will throw the two coins and, according to the number of points when falling, he will move his pawn forward that many squares.
When this number of points brings the player's pawn to the square on which there is an obstacle to be overcome, the latter will remain one turn without playing, because his horse will have slipped away.
Example: suppose that the player, at the start of the game, brings 4 points. He will place his pawn in the square where the barrier is, then he will remain one turn without playing and will let his opponents play twice in a row, unless they find themselves in the same situation as him. If, on the contrary, he brings a higher number of points, he will overcome the obstacle.
Each of the players will act in the same way, and the winner will be the one who, after having cleared the four obstacles to go and return, will bring his pawn to the place marked "But", (But means Goal) even in the case where the number points will make him overtake it.